Ward of Corporal Protection

Category:
potion/oil/substance
Description:
aka: Protective Flesh Ward
Type: Protection
Legality: Legal
Learning Time: 1 Month
Insanity Test: None
Occult Rating Required: Novice
Intellect Required: 7
Tenacity Required: 7
Casting Time: 6 Hours
Difficulty: Average
Extended Tests Required: 2
Ruach Cost: 15
Bio:
Components & Requirements: at least a 100 square foot reasonably undisturbed working space, a bell or wind chimes, candles,various incense. Also, henna for tattoos (or something similar) to mark the recipient of the ward or a small personal item of some kind on which to anchor the ward. Primary caster must have the Artist skill at a Student level of expertise.
Effects: A bearer of this ward is protected against physical harm – it is essentially magical armor. It does not protect against many environmental effects such as falling, suffocation, etc. Even if completely naked, the bearer receives two dice of armor to use against any type of physical harm. If the bearer also chooses to wear armor the effects are interfered with and diminished and only provide one additional die to the armor’s existing rating. Likewise, this ward doesn’t work on shifted Tagers, but it does protect a Tager’s unshifted form. The Ward of Corporal Protection also interferes with spells that corrupt flesh. A bearer gains a +4 Contest Modifier to spells that require Contests and those that don’t are one Degree more difficult. These affects are not cumulative with any other ward. This ward lasts for one week.
Casting Fee: 200Tn (initial)/ 130Tn (maintenance)

Ward of Corporal Protection

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