Components & Requirements: at least a 100 square foot reasonably
undisturbed working space, a bell or wind chimes, candles,various incense. Also, henna for tattoos (or something similar)
to mark the recipient of the ward or a small personal item of
some kind on which to anchor the ward. Primary caster must
have the Artist skill at a Student level of expertise.
Effects: A bearer of this ward is protected against physical harm
– it is essentially magical armor. It does not protect against many
environmental effects such as falling, suffocation, etc. Even if
completely naked, the bearer receives two dice of armor to use
against any type of physical harm. If the bearer also chooses to
wear armor the effects are interfered with and diminished and
only provide one additional die to the armor’s existing rating.
Likewise, this ward doesn’t work on shifted Tagers, but it does
protect a Tager’s unshifted form.
The Ward of Corporal Protection also interferes with spells that
corrupt flesh. A bearer gains a +4 Contest Modifier to spells that
require Contests and those that don’t are one Degree more difficult.
These affects are not cumulative with any other ward. This
ward lasts for one week.
Casting Fee: 200Tn (initial)/ 130Tn (maintenance)