New Angels Of Promise
Stun guns are similar to tasers in that they deliver a powerful electrical shock into the target, rendering him incapacitated for a short period of time. Unlike tasers, stun guns are strictly close quarters weapons. They are not much more than a small palm sized case that contains a small power cell with a pair of steel prongs on one end that are used to deliver the shock. Stun guns are popular defensive weapons in the civilian sector. Treat as if the Stun Gun had a Damage of +0 when determining if its attack penetrates armor, though it does no real damage. An attack must do at least one point of Vitality damage to cause harm. Anyone affected by the stun gun must succeed at a Hard Tenacity Feat Test to resist this. If this Test is failed, the victim loses 2 Actions per turn for one to ten minutes (roll one die), which can effectively reduce a character’s Actions to zero. Only one Test needs to be made per turn struck by the stun gun and the effect of the stun is not cumulative. A target may again be affected on the turn following his recovery from the last shock.