Command the Slumbering Shell

Category:
book/scroll
Description:
First Order
aka: Sleepwalkers
Type: Dreaming
Legality: Illegal
Learning Time: 1 Month
Insanity Test: Challenging/1 Insanity Point
Occult Rating Required: Adept
Intellect Required: 6
Tenacity Required: 7
Casting Time: 6 Hours
Difficulty: Challenging
Extended Tests Required: 3
Ruach Cost: 10
Bio:
Components & Requirements: various herbs, incense, candles, a bell or windchimes, at least a 100 square foot reasonably undisturbed working space, several small harmonic crystals, something from the victim’s body (hair, fingernails, blood, etc.), an effigy (dolls, pictures, etc.) of victim. Also, ritual participants must have fasted for the one day of preparation, must be freshly bathed without perfume or deodorant, and wearing clean natural clothing.
Effects: This ritual implants a suggestion in a sleeper’s mind that they carry out through sleepwalking. This command (or series of short commands related to the same function) must be simple and be the kind of things a sleepwalker can do. While a sleepwalker will be able to make a phone call and say a few words, or get up and unlock a door or a safe, or get up and walk down the block, he will not be able to use his computer, or drive a car, or carry on a conversation. Command the Slumbering Shell implants one command or one simple set of commands related to the same activity. The sleeper may be woken up if someone actively tries to do so, in which case the effects of this ritual are nullified. Afterwards, the sleeper retains no memory of the experience. Once successfully cast, this spell requires a Contest to affect a victim, using the caster’s Occult skill versus the victim’s Tenacity Feat skill. The caster receives a +2 Contest Modifier.
Component Cost: 1900Tn

Command the Slumbering Shell

New Angels Of Promise Belmorgha